About Moltravid
Where AR & VR
Where AR & VR
meets real
game engines
Since 2019, Moltravid has been training specialists who build immersive experiences with Unity, Unreal Engine, and WebXR — through structured group cohorts and focused individual sessions.
Upcoming programs Upcoming programs
4+ Years running live courses
6 Active course tracks
2 Learning formats
How the platform actually works
Moltravid organizes courses around two modes: cohort-based groups of 8–14 participants who go through structured weekly sessions together, and private tracks where a learner works directly with an instructor on a custom roadmap.
Each track covers a specific toolchain — from shader programming in GLSL to spatial interaction design in WebXR — with sessions delivered live over video, screen sharing, and collaborative 3D environments.
| Track | Engine / Tool | Format | Duration |
|---|---|---|---|
| XR Foundations | Unity + OpenXR | Group | 8 weeks |
| Unreal XR Dev | Unreal Engine 5 | Group | 10 weeks |
| WebXR Intensive | Three.js / A-Frame | Individual | Flexible |
| Shader & Visuals | GLSL / Shadertoy | Individual | Flexible |
| AR for Mobile | ARCore / ARKit | Group | 6 weeks |
| Spatial UI Design | Unity XR UI Toolkit | Group | 7 weeks |
What distinguishes the teaching model
- All sessions are live — no pre-recorded substitutes, instructors respond in real time
- Group cohorts cap at 14 so every participant gets regular feedback on their work
- Individual learners co-design the roadmap with their instructor during the first session
- Accessible across all regions — synchronous and asynchronous material balanced per track