Press Release
For immediate release
June 2025
Company Moltravid
Contact info@moltravid.com
Phone +380 564 223 200
Location Kyiv, Ukraine

Moltravid Launches
AR/VR Integration
Curriculum for Game
Engine Professionals

A structured online program covering spatial computing inside Unity and Unreal Engine — built for developers who already know the tools but need to close the gap on immersive deployment.

What the program addresses

Most game engine developers encounter AR/VR requirements on the job before they have any formal preparation for them. Moltravid's new curriculum closes that gap with 8 structured modules covering XR SDK integration, spatial anchoring, real-time occlusion, and device-specific performance profiling.

Sessions run twice weekly — one group cohort with live Q&A, one individual track for learners who need flexible scheduling. Both formats cover identical technical material; the difference is pacing and direct instructor access time.

What triggered this release

Platform data from 2024 showed that 6 out of every 9 enrolled developers who started XR-adjacent projects abandoned them within the first 4 weeks, citing SDK configuration and hardware abstraction as the primary blockers. The curriculum was designed specifically around those documented failure points.

Rather than building a survey course, Moltravid worked with 14 practicing developers across Poland, Germany, and Ukraine to map the exact decision points where projects stall. Curriculum sequence reflects that map, not a textbook chapter order.

Delivery format and access

All sessions are streamed live and archived for 90 days post-completion. Group cohorts hold a maximum of 12 participants to preserve meaningful interaction. Individual learners can schedule sessions within a 3-week window at their own discretion.

The program launched with enrollment open to learners across Ukraine and scales to additional regional audiences through Moltravid's existing online infrastructure, founded in 2019 to support distributed digital education.

View upcoming programs
8
Curriculum modules covering the full XR integration pipeline from SDK setup to production build
12
Maximum participants per group cohort — kept intentionally small for real instructor interaction
90
Days of session archive access after program completion for reference and review

"Developers told us the problem wasn't motivation or capacity — it was walking into XR toolchains cold. We built this around the 4 specific moments where real projects fail."

— Oksana Yarema, Program Director, Moltravid

How enrollment works

Four stages from registration to first live session
01
Choose format
Select the group cohort or individual track on the upcoming programs page. Both are available for the June intake.
02
Submit background
A short technical questionnaire confirms your current engine experience and helps instructors calibrate session depth.
03
Confirm schedule
Group learners receive a fixed calendar. Individual learners pick from open slots within a 21-day window.
04
Access platform
Credentials and pre-session setup instructions arrive 48 hours before the first live meeting.
AR and VR development environment showing spatial computing workflow inside a game engine
Program scope

Three tracks inside one curriculum

The 8 modules split into three technical arcs: environment setup and SDK wiring, real-time rendering constraints specific to headset hardware, and deployment pipeline for consumer and enterprise XR targets.

Each arc ends with a working prototype that participants keep. Instructors review submitted builds and give written feedback within 5 business days — not automated grading, actual code review.

SDK & Engine Wiring Unity XR Toolkit, OpenXR, Unreal's XR plugin system — covered across 2 modules
Rendering under constraint Foveated rendering, draw call budgets, 72Hz vs 90Hz frame pacing on standalone devices
Deployment pipelines Android-based headset signing, PC VR distribution, enterprise MDM integration basics
Build review track Written instructor feedback on all 3 submitted prototypes, delivered within 5 business days