Moltravid — 2025 Schedule

Programs in
AR/VR & Game Engines

Three upcoming formats — group sessions, private lessons, and a 6-week intensive — each structured around real engine workflows with Unity and Unreal Engine 5. Places are limited to 14 per cohort.

AR/VR integration session with game engine visualisation on dual monitors

Scheduled for Q3–Q4 2025

All programs cover AR/VR runtime integration with Unity or Unreal Engine 5. Cohorts start monthly — enrolment closes 7 days before each start date.

Onlinelive sessions
Englishinstruction
Group 8 weeks · 3 sessions/week

AR/VR Foundations with Unity XR Toolkit

Covers the full pipeline from scene setup in Unity 2023 to deploying AR anchors on Android and iOS. Participants work through 4 hands-on projects across spatial UI, physics interaction, and device streaming.

Start date 14 July 2025
Session length 90 minutes
Level Intermediate
Cohort size 12 participants
Works well for
Peer code review and collaborative debugging
Structured pacing with shared milestones
Keep in mind
Fixed schedule, 3 evenings per week required
Less flexibility to adjust topic depth
Individual Flexible · 12 sessions

VR Development in Unreal Engine 5 — Private Track

One-on-one sessions focused on Unreal's OpenXR pipeline, Lumen lighting in VR, and performance profiling for standalone headsets. Curriculum is adjusted per session based on where you actually get stuck.

First available From 1 August 2025
Session length 60 or 90 min
Level Any — assessed first
Scheduling You choose the time
Works well for
Targeting a specific engine feature or project type
Irregular schedule or timezone constraints
Keep in mind
No group interaction or peer review
Higher cost per session than group format
Intensive 6 weeks · daily track

Mixed Reality Production: Unity + Unreal Dual-Engine

An accelerated program covering both engines simultaneously — comparing their AR/VR toolchains across 6 parallel project streams. Designed for developers already shipping games who want to add XR output to existing pipelines in under 2 months.

Start date 22 September 2025
Session length 2 hours daily
Level Advanced
Cohort size 8 participants max
Works well for
Rapidly bridging existing engine skills into XR
Comparing both engines on identical tasks
Keep in mind
Daily commitment — 6 days per week
Prerequisite: shipped at least 1 game project